
#Awesome 5e homebrew classes movie#
As far as high-flying sky settings go, I would suggest this movie for inspiration. Miyazaki creates a world of flying vehicles, sky pirates and floating islands harboring advanced, ancient technology and robots. One of my favorite sources of steampunk worldbuilding comes from Hayao Miyazaki’s Castle in the Sky. Therefore, the sky is often used as a thematic setting in these stories-complete with sky pirates, floating islands and expansive cloud oceans. Hunting Rifle (rare): Deal 2d10 piercing damage at a range of 80/240 with 5 shots between reloads.Ĭonsider the world build: adventures in the sky.Īs I mentioned above, the steampunk genre thrives on the concept of exploration and discovery.As you can imagine, you get six shots between reloads. Revolver (rare): 2d8 piercing damage at a range of 40/120.Explosion hits enemies within 5 feet of landing spot who fail a Dexterity save (DC 12). Bomb (150 gp): Throw a bomb up to 60 feet away.Burst fire property sprays 10 bullets in 10-foot cube. Blunderbuss (300 gp): 2d8 piercing damage.Pistols (250 gp): Deal 1d10 piercing damage at a range of 30/90.Then, reload as an action-unless you have a special bonus action of Sleight of Hand like the Thief. Muskets (500 gp): Deal 1d12 piercing damage at a range of 40/120.

#Awesome 5e homebrew classes mod#
Plus, it’s my choice whether I want the attack rolls to be a traditional Dex + Proficiency mod or if target makes a Dexterity saving throw (DC 15).īasic firearms I would allow for my players are: Be cool, man.Īlso, bullets will cost 3 gp for 10.

Now, don’t take this too far and casually invent modern assault weapons. Therefore, the advanced weapons can come along when monster encounters get tougher. I would make it interesting by increasing the technological development of firearms as the players level higher. Speaking of items, we can start by learning the rules of muskets, pistols and rifles, so that our players can carry appropriate weapons for encounters. Know the rules of weapons from Renaissance and Industrial Age.

Therefore, gadgets and unique weapons can offer new experiences to players who are sick of the typical magic sword or ring of power.Īlso, check out our original steampunk pirate adventure, Dead Man’s Tale. Plus, steampunk campaigns are perfect for homebrewing new tools and weapons with an edge of gear, steam or even magic elements of technology. Common themes in this genre include nature vs industry, lost civilizations with advanced technology, technology vs magic and innovations that allow the discovery of new environments (airships, airplanes, zeppelins, submarines, capsules fired from cannons to the moon). Steampunk campaigns in DnD 5e can incorporate technology in new and fantastical ways-playing with historical settings to bring in the extraordinary.
